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Greenhorns Essentials

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Greenhorns Essentials

A Weird Space RPG Zine

Welcome to Greenhorns, a weird space roleplaying game where you embark on dangerous missions, crash through volatile societal structures, and survive the strange.

Play as Kruxians, highly evolved and deeply flawed humanoids, bringing new life into the cosmos and protecting your home planet from rogue vengeful anomalies and, of course, the dangers within. 

Planet creation missions feel like dungeon diving, bounty hunting missions require toppling enemy schemes, and Kruxor, the crew's home planet, is an everchanging sandbox ready to implode. Glass cannon characters utilize limited skills for stand out moments while auto-hit combat encourages tactical play. Narrative tools allow players to build the world with the GM while simple d20 dice mechanics randomize results.

44-page rulebook including the full rules, guidance, and a ready-to-play mission. Including:

  • 4 Uncanny Classes including Blast Master, Potion Doser, Light Witch, and Conjure Mage.
  • Guidance for  Running the Game + Narrative Tools.
  • 1 Modular Planet Layers with 2 unique "dungeon" maps.

Looking for more? Upgrade to the Greenhorns hardcover book, packed with more classes, missions, and full-color illustrations!

44 page, 5.5 x 8.5 inch, black & white, saddle-bound zine

Includes access to digital version

$7.49
Greenhorns Essentials—
$7.49

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Description

A Weird Space RPG Zine

Welcome to Greenhorns, a weird space roleplaying game where you embark on dangerous missions, crash through volatile societal structures, and survive the strange.

Play as Kruxians, highly evolved and deeply flawed humanoids, bringing new life into the cosmos and protecting your home planet from rogue vengeful anomalies and, of course, the dangers within. 

Planet creation missions feel like dungeon diving, bounty hunting missions require toppling enemy schemes, and Kruxor, the crew's home planet, is an everchanging sandbox ready to implode. Glass cannon characters utilize limited skills for stand out moments while auto-hit combat encourages tactical play. Narrative tools allow players to build the world with the GM while simple d20 dice mechanics randomize results.

44-page rulebook including the full rules, guidance, and a ready-to-play mission. Including:

  • 4 Uncanny Classes including Blast Master, Potion Doser, Light Witch, and Conjure Mage.
  • Guidance for  Running the Game + Narrative Tools.
  • 1 Modular Planet Layers with 2 unique "dungeon" maps.

Looking for more? Upgrade to the Greenhorns hardcover book, packed with more classes, missions, and full-color illustrations!

44 page, 5.5 x 8.5 inch, black & white, saddle-bound zine

Includes access to digital version

Greenhorns Essentials | Tabletop Bookshelf