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Zephyr

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Zephyr

Explore a Living Continent

Zephyr: An Anarchist Game of Fleeting Identities is a roleplaying game set in the wandering, sentient continent of Ophoi. This entity travels on a relentless march across an endless salt flat, its four lungs bursting with sentimental energy - the alien emotions of the Zephyr, which comes in CyanMagentaYellow and Black.

Like most substances, the emotions of the Zephyr coalesce into mountains made of rage, rivers of sorrow, fields grown out of the essence of guilt - everything that is, in its whole colorful gamut, including complex lifeforms.

From these emotions and their fusion, the Windfolk are born.

You are one of them, setting out from a far flung community in mountainous embrace, to travel this eerie continent in order to fulfill sacred Obligations. These Obligations are crafted by the players, becoming the main drivers for the narrative as well as the knots that tie your characters to the peoples they meet across the land. 

Venturing forth into the Living Landmass, you will hunt, cook, craft, and glide your way into the depths of the world - pushing each of your specialties in order to survive while trying to avoid the terrifying menace of the Salt States.

The Core Box

The core box comes with a lavishly illustrated, 250 page hardcover book detailing the world of the Windfolk, as well as bespoke rules to play in the wondrous land of Ophoi. It also comes with a set of 100 Zephyr tokens and a pouch, as well as two double sided maps for each of the four plaques of Ophoi so you can to track your Journey.

The game is best played between three to five players, and it comes with all you need to play.

10 x 8 x 2.5 inch shrink-wrapped box set

Includes guarantee of digital version. Please reach out to the publisher with proof of purchase and they will provide you with a free digital download link.

$79.95
Zephyr
$79.95

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Description

Explore a Living Continent

Zephyr: An Anarchist Game of Fleeting Identities is a roleplaying game set in the wandering, sentient continent of Ophoi. This entity travels on a relentless march across an endless salt flat, its four lungs bursting with sentimental energy - the alien emotions of the Zephyr, which comes in CyanMagentaYellow and Black.

Like most substances, the emotions of the Zephyr coalesce into mountains made of rage, rivers of sorrow, fields grown out of the essence of guilt - everything that is, in its whole colorful gamut, including complex lifeforms.

From these emotions and their fusion, the Windfolk are born.

You are one of them, setting out from a far flung community in mountainous embrace, to travel this eerie continent in order to fulfill sacred Obligations. These Obligations are crafted by the players, becoming the main drivers for the narrative as well as the knots that tie your characters to the peoples they meet across the land. 

Venturing forth into the Living Landmass, you will hunt, cook, craft, and glide your way into the depths of the world - pushing each of your specialties in order to survive while trying to avoid the terrifying menace of the Salt States.

The Core Box

The core box comes with a lavishly illustrated, 250 page hardcover book detailing the world of the Windfolk, as well as bespoke rules to play in the wondrous land of Ophoi. It also comes with a set of 100 Zephyr tokens and a pouch, as well as two double sided maps for each of the four plaques of Ophoi so you can to track your Journey.

The game is best played between three to five players, and it comes with all you need to play.

10 x 8 x 2.5 inch shrink-wrapped box set

Includes guarantee of digital version. Please reach out to the publisher with proof of purchase and they will provide you with a free digital download link.

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